
Overshoot
Dig too greedily. Then do it again.
Overshoot is a mining incremental about the collapse you cause on purpose. Overshoot means taking more than the system can hold until it falls over, which is exactly what you do to the mine before every reset.
You start with one quadrant, one mineral and a pickaxe. You end with three hundred workers who can't keep up with a mine that's worth more collapsed than running.
A mine you can actually see
Ore spawns across an isometric grid. Your workers walk to it, stand next to it, break it, fill their packs and haul it back to the cart. Nothing is an abstract number: if your people are wasting their lives walking, you can watch them do it.

Where things land matters
Adjacency auras make an ore worth more when it has neighbours, so the map is a layout problem and not just a counter.
Eight minerals, unlocked in two steps
Prospecting makes a mineral appear; equipment lets your crew mine it. In between, you mine it by hand, which is exactly as tedious as it should be, and exactly why you'll buy the equipment.
The mine fights back
Cave-ins, gas and floods bury a quadrant on a timer. Mother lodes and rich seams reward one. The bad ones only ever slow you down: they never take your workers or your land, and they always clear themselves, so leaving the game running is never punished.
Prestige is a decision, not a button
The bar fills with everything you've ever mined. Spending it opens a permanent skill tree: forty nodes across eight branches, and wipes the mine. Every reset makes the next point more expensive, so "one more run" has to be worth it.
Legacy saves you from repeating
Legacy is the branch that doesn't make you stronger. You restart with quadrants already bought and crews already hired, because the wall makes you reset and resetting made you redo the same ten minutes every time.
Also in this build
- Contracts with a countdown for short-term goals
- Twenty achievements, each adding a permanent bonus, so the list is a second progression running on its own
- Rare mutated ore with a coloured halo, worth a lucky hit
- A slot machine in the saloon. Tokens pile up while you break ore, three reels decide what they're worth, and the payout table scales with whatever you're producing right now
- Autosaves every 15 seconds and on exit. There is no save button: losing ten minutes because you didn't press something is unforgivable in an idle game
Controls: click ore to mine it, click dotted quadrants to buy them, click the prestige bar at the bottom when it's full. ESC opens options.
English and Spanish, switchable in Options at any time, the whole game, not just the menus.
This is a prototype. It's playable start to finish, some of the sound is placeholder, and the top four minerals are balanced by guesswork because nobody has reached them yet. Tell me where it breaks: feedback form.
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | fukdev |
| Genre | Simulation |
| Tags | Clicker, Godot, Idle, Incremental, Isometric, Management |
| Average session | Days or more |
| Languages | English, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Graphics, Text |
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Comments
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I played your game and I really enjoyed the experience. The gameplay loop is simple but very satisfying. The idea of managing your workers, upgrading your equipment, increasing your speed and damage, and slowly progressing through new areas creates a very addictive progression system.
The strongest part of the game is how satisfying the upgrades feel. Every purchase feels meaningful because you can immediately see the difference in your production speed and power. The feeling of growing from basic workers to stronger equipment gives a really nice sense of progression.
I also liked how responsive the game feels. The clicks register very well, the animations are nice, and I didn't encounter any bugs or glitches during my playthrough. The game has that simple but addictive feeling that makes you want to keep playing and see the next upgrade.
There are some small things that could be improved. Some upgrades and mechanics were not always clear at first, and I sometimes wasn't sure what certain options or items were doing. Adding a bit more explanation or tooltips for new mechanics could make the experience smoother for new players.
Overall, I think the game has a really fun and addictive gameplay loop. It is easy to understand but still gives you the motivation to keep upgrading and progressing. With some additional polish and more content, I think this could become a very enjoyable game.
By the way, we are also working on our own indie game called ZAR. If you have some time, we would love to hear your feedback about it:
https://happysealgames.itch.io/zar
good luck with the development!
Thank you so much for taking the time to play and write all of this, it honestly means a lot. Reading that the loop felt satisfying and that the upgrades felt impactful is exactly what I was aiming for, so I'm really glad it landed.
The clarity issue is something I want to fix, so if you don't mind me asking: which upgrades or mechanics were the confusing ones? Was it more about not knowing what a specific upgrade actually does numerically, or more about not understanding when/why you should buy it? And were there any items or menus in particular where you weren't sure what you were looking at? Any detail helps, even a rough "I had no idea what X was for", since I'm already planning to add tooltips and better descriptions in the next update and I'd rather prioritize the parts that actually confused real players.
And thanks for sharing ZAR, I'm definitely going to check it out and leave you my feedback once I've played it. Best of luck with the project, hope it goes great for you guys!
game is bugged, prestiged and its still the same bug, basically when i mine in the million per second, it just stops working, the ore does not go up even though they are mining. huge prob cannot continue the game, happens around 5-6 prestige points into the run about 20-30 min
Thanks for the detailed report! I’m aware of the issue where mining can stop updating after several prestige points, especially during longer runs. I’ll look into what’s causing the ore count to stop increasing around the 20–30 minute mark and work on a fix. Sorry about the frustration, and thanks for letting me know!
Hey, this one's fixed and the new build is up. Thanks for reporting it, and for sticking with the game long enough to hit it
it works, great game man :) very fun